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I continue
to co-write The Guardian newspaper's
gamesblog, and write a
column for the Technology section
every other Thursday. Academic
Publications Krotoski, A. (Managing Editor) (2006). Unlimited Learning: the role of computer and video games in curriculum-based education. London: Department for Trade and Industry and the Entertainment and Leisure Software Publishers Association. Krotoski, A. (2005). Socialising, subversion and the Self: Why women flock to Massively Multiplayer Online Role Playing Games. In N. Garrelts (ed.) Digital Gameplay: Essays on the nexus of game and gamer. Jefferson, NC: McFarland Press. (.pdf) Krotoski, A. (2005). The Social Life of Virtual Worlds. Intersection: Journal of Contemporary Screen Studies. (.pdf) Krotoski, A. (2005). Computer and Video Games Industry: Age ratings and codes of practice. London: Entertainment and Leisure Software Publishers Association. Krotoski, A. (2004) Chicks and Joysticks: An Exploration of Women and Gaming. London: Entertainment and Leisure Software Publishers Association.
Overview of social network research data collection (general summary). 2005. Literature review.
See my SlideShare page for PP slides. "Playing with people in the metaverse: Or, how to think ethically when you've got a rocket launcher strapped to your back and the bombs are dropping", The Royal Institution of Great Britain: Science in Virtual Worlds (London June 2007) (.ppt) "The Games We Play", Women in Games Conference (Newport, April 2007) (.ppt) "Social networks in virtual worlds", Massively Multi-Learner (The Higher Education Academy, University of Ulster, March 2007) (video link here)"Diplomacy in Cyberspace", The Future of Public Diplomacy (Wilton Park, March 2007). "Making e-friends and influencing people", Computer Games: Learning, Meaning and Method (London Knowledge Lab, January 2007) "Social influence and social networks: diffusion through an online community", AoIR 7.0 Doctoral Colloquium (Brisbane, September 2006) "My Virtual Life: or, how people learn to live and to trust inside virtual worlds ", Centre for the Study of Financial Innovation (London, 16 May 2006 (.ppt) "Blogging for Academics: Using social software as a digital organiser", SPIES (University of Surrey, 9 March 2006) (.ppt) "Virtual Community", Digital Identity Forum (London, 25-26 October 2006) (.ppt) "Women and Game Culture", University of Cambridge, Computer Science Lab (Cambridge, May 2005) (.ppt) "Women and MMOGs", University of Amsterdam (Amsterdam, March 2005) (.ppt) "Broadening the User Base", British Screen Advisory Council (London, February 2005) "The Social Life of Virtual Worlds", Animex (Teeside, January 2005) (.ppt) "Women and Game Culture". Digiplay 4 (London, January 2005) (.ppt) "The Social Life of Virtual Worlds", FACT (Liverpool, January 2005) "Chicks and Joysticks: An ELSPA White Paper on Women and Gaming", European Games Network (London, September 2004) "The Mass-Market Appeal of Computer Game Culture", British Screen Advisory Council (London, April 2004) "The Social Life of Virtual Worlds", Thames Valley University (London, March 2004) "Women and Massively Multiplayer Online Role Playing Games", Digital Eve (London, February 2004) "A History of Handheld Gaming", Vodafone Live! Roundtable Chairwoman (London, January 2004) "Welcome to the Games Industry: Mass Media, Toy or Social Phenomenon?", panellist, Edinburgh International Games Festival (EIGF) (Edinburgh, August 2003)
See
my SlideShare page
for PP slides.
"Making e-friends and influencing people: Assessing the perceptions of
opinion leaders in a virtual world", Sunbelt
2007 (Corfu, May 2007) (.ppt) "Assessing social influence in an online social network", Department of Psychology 2007 PhD Conference (Guildford, January 2007) (.ppt) "Online games, Offline Selves: A possible selves approach to offline self-concept negotiation of wheelchair users of virtual worlds" AoIR 7.0 (Brisbane, September 2006) (.ppt) "Interpreting the online phenomenological experience", IPA Conference 2006 (Brighton, September, 2006) (.ppt) "Social network positions of trust,credibility, prototypicality and socialcomparison: An examination ofinfluence factors in an internetcommunity", British Psychological Society Social Section Conference (Birmingham, September, 2006) (.ppt) (.pdf) "Social Networks and Social Influence Processes", Department of Psychology 2006 PhD Conference (Guildford, January 2006) (.ppt) "Counting Women: The Dollars and Cents Behind Female Gamers", panellist, GDC (San Francisco, March 2005) (.ppt) "Chicks and Joysticks", Women's Game Conference (Austin, TX, September 2004) (.ppt) "Women and Massively Multiplayer Games", Women in Games Conference (Portsmouth, June 2004) "Virtual Women: On the Role of Female Gamers in Online Worlds", PCA/ACA Conference 2004 (San Antonio, TX, April 2004) (.pdf)
EIEF 2005 (Edinburgh, August 2005): Hacking Hollywood - Machinima Women in Games Conference (Dundee, August 2005): Game for the Fairer Sex: A forum for marketing computer games to women EIGF 2004 (Edinburgh, August 2004): "New World Order: The Economies of Online Games" and "Never Mind the Consoles Box"
New Statesman New Media Awards selection committee Association of Internet Researchers International Network for Social Network Analysts International Game Developers Association Steering Committees: Edinburgh Interactive Entertainment Festival (formerly EIGF), Women in Games Conference (UK), IGDA Game Developers Choice Awards Advisory Board, Women in Games Development SIG, Women in Games International Editorial Committees: Intersection: A Journal of Contemporary Screen Issues |