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University of Surrey, Department of Psychology. Supervisors: Dr. Evanthia Lyons and Dr. Julie Barnett. Dissertation: Social Networks and Social Influence Processes: An examination of the interpersonal processes involved between relational ties in the diffusion of an innovation in an online network I am mapping the social networks of the 3D visual social software Second Life in order to assess the processes through which information is diffused in online communities. I keep a reference library in the virtual world, which contains links to over 150 social science cyber-research resources, and is my hub of activity while online. You can visit the Social Simulation Research Lab on Hyperborea by clicking here. Here's a list of the publications available in the SSRL. The ongoing weblog about the process can be found here. MSc Social Psychology, with Distinction (2004) University of Surrey, Department of Psychology. Supervisors: Dr. Evanthia Lyons and Dr. Julie Barnett. Dissertation: Online games, offline selves: A Possible Selves approach to offline self-concept negotiation through play in Massively Multiplayer Online Role Playing Games Abstract: Massively Multiplayer Online Role Playing Games (MMRPGs) are immersive virtual environments which offer social psychologists an avenue through which to examine the relationship between online activities and offline self-concept. They are social media based upon reward and failure, which encourage the adoption of roles and capabilities that may be unavailable offline. Applying Markus and Nurius' (1986) theory of Possible Selves, this paper argues that the design of the games encourages players to take on or discard offline desired or feared identities. Of interest are those options afforded to women and wheelchair users, two populations who arguably are limited in their choices by the preconceptions of others associated with their offline social representations, but who may be alleviated of them in virtuality.
B.A. Psychology (1996) Oberlin College, OH, USA. |